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//! The [`Encoder`] is the main entrypoint for the Encoder API.
//!
//! The [`Encoder`] provides a slightly higher-level abstraction over the
//! encoder API. This module also defines builders for some of the parameter
//! structs used by the interface.
use std::{ffi::c_void, ptr, sync::Arc};
use cudarc::driver::CudaDevice;
use super::{api::ENCODE_API, result::EncodeError, session::Session};
use crate::sys::nvEncodeAPI::{
GUID,
NVENCAPI_VERSION,
NV_ENC_BUFFER_FORMAT,
NV_ENC_CONFIG,
NV_ENC_CONFIG_VER,
NV_ENC_DEVICE_TYPE,
NV_ENC_INITIALIZE_PARAMS,
NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS,
NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS_VER,
NV_ENC_PRESET_CONFIG,
NV_ENC_PRESET_CONFIG_VER,
NV_ENC_TUNING_INFO,
};
type Device = Arc<CudaDevice>;
/// Entrypoint for the Encoder API.
///
/// The general usage follows these steps:
/// 1. Initialize the encoder.
/// 2. Set up the desired encoding parameters.
/// 3. Allocate or register input and output buffers.
/// 4. Copy frames to input buffers, encode, and read out of output bitstream.
/// 5. Close the encoding session and clean up.
///
/// With this wrapper cleanup is performed automatically.
/// To do the other steps this struct provides associated functions
/// such as [`Encoder::get_encode_guids`] or
/// [`Encoder::get_supported_input_formats`].
///
/// Once the configuration is completed, a session should be initialized with
/// [`Encoder::start_session`] to get a [`Session`].
/// This type has further function to create input and output buffers
/// and encode pictures.
///
/// See [NVIDIA Video Codec SDK - Video Encoder API Programming Guide](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html).
#[derive(Debug)]
pub struct Encoder {
pub(crate) ptr: *mut c_void,
// Used to make sure that CudaDevice stays alive while the Encoder does
_device: Device,
}
/// The client must flush the encoder before freeing any resources.
/// Do this by sending an EOS encode frame.
/// (This is also done automatically when [`Session`] is dropped.).
///
/// Sending an EOS frame might still generate data, so if you care
/// about this you should send an EOS frame yourself.
///
/// The client must free all the input and output resources before
/// destroying the encoder.
/// If using events, they must also be unregistered.
impl Drop for Encoder {
fn drop(&mut self) {
unsafe { (ENCODE_API.destroy_encoder)(self.ptr) }
.result(self)
.expect("The encoder pointer should be valid.");
}
}
impl Encoder {
/// Create an [`Encoder`] with CUDA as the encode device.
///
/// See [NVIDIA docs](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html#cuda).
///
/// # Errors
///
/// Could error if there was no encode capable device detected
/// or if the encode device was invalid.
///
/// # Examples
///
/// ```
/// # use cudarc::driver::CudaDevice;
/// # use nvidia_video_codec_sdk::Encoder;
/// let cuda_device = CudaDevice::new(0).unwrap();
/// let encoder = Encoder::initialize_with_cuda(cuda_device).unwrap();
/// ```
pub fn initialize_with_cuda(cuda_device: Arc<CudaDevice>) -> Result<Self, EncodeError> {
let mut encoder = ptr::null_mut();
let mut session_params = NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS {
version: NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS_VER,
deviceType: NV_ENC_DEVICE_TYPE::NV_ENC_DEVICE_TYPE_CUDA,
apiVersion: NVENCAPI_VERSION,
// Pass the CUDA Context as the device.
device: (*cuda_device.cu_primary_ctx()).cast::<c_void>(),
..Default::default()
};
if let err @ Err(_) =
unsafe { (ENCODE_API.open_encode_session_ex)(&mut session_params, &mut encoder) }
.result_without_string()
{
// We are required to destroy the encoder if there was an error.
unsafe { (ENCODE_API.destroy_encoder)(encoder) }.result_without_string()?;
err?;
};
Ok(Self {
ptr: encoder,
_device: cuda_device,
})
}
// TODO:
// - Make Encoder generic in Device.
// - Add functions to create Encoder from other encode devices.
/// Get the encode GUIDs which the encoder supports.
///
/// You should use this function to check whether your
/// machine supports the video compression standard
/// that you with to use.
///
/// See [NVIDIA docs](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html#selecting-encoder-codec-guid).
///
/// # Errors
///
/// Could error if we run out of memory.
///
/// # Examples
///
/// ```
/// # use cudarc::driver::CudaDevice;
/// # use nvidia_video_codec_sdk::{sys::nvEncodeAPI::NV_ENC_CODEC_H264_GUID, Encoder};
/// # let cuda_device = CudaDevice::new(0).unwrap();
/// let encoder = Encoder::initialize_with_cuda(cuda_device).unwrap();
/// let encode_guids = encoder.get_encode_guids().unwrap();
/// // Confirm that this machine support encoding to H.264.
/// assert!(encode_guids.contains(&NV_ENC_CODEC_H264_GUID));
/// ```
pub fn get_encode_guids(&self) -> Result<Vec<GUID>, EncodeError> {
// Query number of supported encoder codec GUIDs.
let mut supported_count = 0;
unsafe { (ENCODE_API.get_encode_guid_count)(self.ptr, &mut supported_count) }
.result(self)?;
// Get the supported GUIDs.
let mut encode_guids = vec![GUID::default(); supported_count as usize];
let mut actual_count = 0;
unsafe {
(ENCODE_API.get_encode_guids)(
self.ptr,
encode_guids.as_mut_ptr(),
supported_count,
&mut actual_count,
)
}
.result(self)?;
encode_guids.truncate(actual_count as usize);
Ok(encode_guids)
}
/// Get the encode preset GUIDs which the encoder supports
/// for the given codec GUID.
///
/// You should use this function to check whether your
/// machine supports the encode preset that you wish to use.
///
/// See [NVIDIA docs](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html#selecting-encoder-preset-configuration).
///
/// # Errors
///
/// Could error if the encode GUID is invalid
/// or we run out of memory.
///
/// # Examples
///
/// ```
/// # use cudarc::driver::CudaDevice;
/// # use nvidia_video_codec_sdk::{
/// # sys::nvEncodeAPI::{NV_ENC_CODEC_H264_GUID, NV_ENC_PRESET_P1_GUID},
/// # Encoder,
/// # };
/// # let cuda_device = CudaDevice::new(0).unwrap();
/// let encoder = Encoder::initialize_with_cuda(cuda_device).unwrap();
///
/// //* Check if H.264 encoding is supported. *//
/// # let encode_guids = encoder.get_encode_guids().unwrap();
/// # assert!(encode_guids.contains(&NV_ENC_CODEC_H264_GUID));
///
/// let preset_guids = encoder.get_preset_guids(NV_ENC_CODEC_H264_GUID).unwrap();
/// // Confirm that H.264 supports the P1 preset (high performance, low quality) on this machine.
/// assert!(preset_guids.contains(&NV_ENC_PRESET_P1_GUID));
/// ```
pub fn get_preset_guids(&self, encode_guid: GUID) -> Result<Vec<GUID>, EncodeError> {
// Query the number of preset GUIDS.
let mut preset_count = 0;
unsafe { (ENCODE_API.get_encode_preset_count)(self.ptr, encode_guid, &mut preset_count) }
.result(self)?;
// Get the preset GUIDs.
let mut actual_count = 0;
let mut preset_guids = vec![GUID::default(); preset_count as usize];
unsafe {
(ENCODE_API.get_encode_preset_guids)(
self.ptr,
encode_guid,
preset_guids.as_mut_ptr(),
preset_count,
&mut actual_count,
)
}
.result(self)?;
preset_guids.truncate(actual_count as usize);
Ok(preset_guids)
}
/// Get the encode profile GUIDs which the encoder supports
/// for the given codec GUID.
///
/// You should use this function to check whether your
/// machine supports the encode profile that you wish to use.
///
/// See [NVIDIA docs](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html#selecting-an-encoder-profile).
///
/// # Errors
///
/// Could error if the encode GUID is invalid
/// or we run out of memory.
///
/// # Examples
///
/// ```
/// # use cudarc::driver::CudaDevice;
/// # use nvidia_video_codec_sdk::{
/// # sys::nvEncodeAPI::{NV_ENC_CODEC_H264_GUID, NV_ENC_H264_PROFILE_HIGH_GUID},
/// # Encoder,
/// # };
/// # let cuda_device = CudaDevice::new(0).unwrap();
/// let encoder = Encoder::initialize_with_cuda(cuda_device).unwrap();
///
/// //* Check if H.264 encoding is supported. *//
/// # let encode_guids = encoder.get_encode_guids().unwrap();
/// # assert!(encode_guids.contains(&NV_ENC_CODEC_H264_GUID));
///
/// let profile_guids = encoder.get_profile_guids(NV_ENC_CODEC_H264_GUID).unwrap();
/// // Confirm that H.264 supports the HIGH profile on this machine.
/// assert!(profile_guids.contains(&NV_ENC_H264_PROFILE_HIGH_GUID));
/// ```
pub fn get_profile_guids(&self, encode_guid: GUID) -> Result<Vec<GUID>, EncodeError> {
// Query the number of profile GUIDs.
let mut profile_count = 0;
unsafe {
(ENCODE_API.get_encode_profile_guid_count)(self.ptr, encode_guid, &mut profile_count)
}
.result(self)?;
// Get the profile GUIDs.
let mut profile_guids = vec![GUID::default(); profile_count as usize];
let mut actual_count = 0;
unsafe {
(ENCODE_API.get_encode_profile_guids)(
self.ptr,
encode_guid,
profile_guids.as_mut_ptr(),
profile_count,
&mut actual_count,
)
}
.result(self)?;
profile_guids.truncate(actual_count as usize);
Ok(profile_guids)
}
/// Get the buffer formats which the encoder supports
/// for the given codec GUID.
///
/// You should use this function to check whether your
/// machine supports the buffer format that you wish to use.
///
/// See [NVIDIA docs](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html#getting-supported-list-of-input-formats).
///
/// # Errors
///
/// Could error if the encode GUID is invalid
/// or we run out of memory.
///
/// # Examples
///
/// ```
/// # use cudarc::driver::CudaDevice;
/// # use nvidia_video_codec_sdk::{
/// # sys::nvEncodeAPI::{NV_ENC_BUFFER_FORMAT, NV_ENC_CODEC_H264_GUID},
/// # Encoder,
/// # };
/// # let cuda_device = CudaDevice::new(0).unwrap();
/// let encoder = Encoder::initialize_with_cuda(cuda_device).unwrap();
///
/// //* Check if H.264 encoding is supported. *//
/// # let encode_guids = encoder.get_encode_guids().unwrap();
/// # assert!(encode_guids.contains(&NV_ENC_CODEC_H264_GUID));
///
/// let input_guids = encoder
/// .get_supported_input_formats(NV_ENC_CODEC_H264_GUID)
/// .unwrap();
/// // Confirm that H.264 supports the `ARGB10` format on this machine.
/// assert!(input_guids.contains(&NV_ENC_BUFFER_FORMAT::NV_ENC_BUFFER_FORMAT_ARGB10));
/// ```
pub fn get_supported_input_formats(
&self,
encode_guid: GUID,
) -> Result<Vec<NV_ENC_BUFFER_FORMAT>, EncodeError> {
// Query the number of supported input formats.
let mut format_count = 0;
unsafe { (ENCODE_API.get_input_format_count)(self.ptr, encode_guid, &mut format_count) }
.result(self)?;
// Get the supported input formats.
let mut supported_input_formats =
vec![NV_ENC_BUFFER_FORMAT::NV_ENC_BUFFER_FORMAT_UNDEFINED; format_count as usize];
let mut actual_count = 0;
unsafe {
(ENCODE_API.get_input_formats)(
self.ptr,
encode_guid,
supported_input_formats.as_mut_ptr(),
format_count,
&mut actual_count,
)
}
.result(self)?;
supported_input_formats.truncate(actual_count as usize);
Ok(supported_input_formats)
}
/// Get the preset config struct from the given codec GUID, preset GUID,
/// and tuning info.
///
/// You should use this function to generate a preset config for the
/// encoder session if you want to modify the preset further.
///
/// See [NVIDIA docs](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html#selecting-encoder-preset-configuration)
///
/// # Errors
///
/// Could error if `encode_guid` or `preset_guid` is invalid,
/// if `tuning_info` is set to
/// [`NV_ENC_TUNING_INFO::NV_ENC_TUNING_INFO_UNDEFINED`] or
/// [`NV_ENC_TUNING_INFO::NV_ENC_TUNING_INFO_COUNT`],
/// or if we run out of memory.
///
/// # Examples
///
/// ```
/// # use cudarc::driver::CudaDevice;
/// # use nvidia_video_codec_sdk::{
/// # sys::nvEncodeAPI::{
/// # NV_ENC_CODEC_H264_GUID,
/// # NV_ENC_PRESET_P1_GUID,
/// # NV_ENC_TUNING_INFO,
/// # },
/// # Encoder,
/// # };
/// # let cuda_device = CudaDevice::new(0).unwrap();
/// let encoder = Encoder::initialize_with_cuda(cuda_device).unwrap();
///
/// //* Check if H.264 encoding and the P1 preset (highest performance) are supported. *//
/// # let encode_guids = encoder.get_encode_guids().unwrap();
/// # assert!(encode_guids.contains(&NV_ENC_CODEC_H264_GUID));
/// # let preset_guids = encoder.get_preset_guids(NV_ENC_CODEC_H264_GUID).unwrap();
/// # assert!(preset_guids.contains(&NV_ENC_PRESET_P1_GUID));
///
/// // Create the preset config.
/// let _preset_config = encoder
/// .get_preset_config(
/// NV_ENC_CODEC_H264_GUID,
/// NV_ENC_PRESET_P1_GUID,
/// NV_ENC_TUNING_INFO::NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY,
/// )
/// .unwrap();
/// ```
pub fn get_preset_config(
&self,
encode_guid: GUID,
preset_guid: GUID,
tuning_info: NV_ENC_TUNING_INFO,
) -> Result<NV_ENC_PRESET_CONFIG, EncodeError> {
let mut preset_config = NV_ENC_PRESET_CONFIG {
version: NV_ENC_PRESET_CONFIG_VER,
presetCfg: NV_ENC_CONFIG {
version: NV_ENC_CONFIG_VER,
..Default::default()
},
..Default::default()
};
unsafe {
(ENCODE_API.get_encode_preset_config_ex)(
self.ptr,
encode_guid,
preset_guid,
tuning_info,
&mut preset_config,
)
}
.result(self)?;
Ok(preset_config)
}
/// Initialize an encoder session with the given configuration.
///
/// You must do this before you can encode a picture.
/// You should use the [`NV_ENC_INITIALIZE_PARAMS`] builder
/// via [`NV_ENC_INITIALIZE_PARAMS::new`].
///
/// See [NVIDIA docs](https://docs.nvidia.com/video-technologies/video-codec-sdk/12.0/nvenc-video-encoder-api-prog-guide/index.html#initializing-the-hardware-encoder-session).
///
/// # Errors
///
/// Could error if the `initialize_params` are invalid
/// or if we run out of memory.
///
/// # Examples
///
/// ```
/// # use cudarc::driver::CudaDevice;
/// # use nvidia_video_codec_sdk::{
/// # sys::nvEncodeAPI::{
/// # NV_ENC_BUFFER_FORMAT::NV_ENC_BUFFER_FORMAT_ARGB,
/// # NV_ENC_CODEC_H264_GUID,
/// # NV_ENC_INITIALIZE_PARAMS,
/// # },
/// # Encoder,
/// # };
/// # let cuda_device = CudaDevice::new(0).unwrap();
/// let encoder = Encoder::initialize_with_cuda(cuda_device).unwrap();
///
/// //* Check if `NV_ENC_CODEC_H264_GUID` is supported. *//
/// # let encode_guids = encoder.get_encode_guids().unwrap();
/// # assert!(encode_guids.contains(&NV_ENC_CODEC_H264_GUID));
///
/// // Initialize the encoder session.
/// let _session = encoder
/// .start_session(
/// NV_ENC_BUFFER_FORMAT_ARGB,
/// NV_ENC_INITIALIZE_PARAMS::new(NV_ENC_CODEC_H264_GUID, 1920, 1080),
/// )
/// .unwrap();
/// ```
pub fn start_session(
self,
buffer_format: NV_ENC_BUFFER_FORMAT,
mut initialize_params: NV_ENC_INITIALIZE_PARAMS,
) -> Result<Session, EncodeError> {
let width = initialize_params.encodeWidth;
let height = initialize_params.encodeHeight;
unsafe { (ENCODE_API.initialize_encoder)(self.ptr, &mut initialize_params) }
.result(&self)?;
Ok(Session {
encoder: self,
width,
height,
buffer_format,
encode_guid: initialize_params.encodeGUID,
})
}
}