Struct nvidia_video_codec_sdk::sys::nvcuvid::_CUVIDPARSERPARAMS
source · #[repr(C)]pub struct _CUVIDPARSERPARAMS {Show 16 fields
pub CodecType: cudaVideoCodec,
pub ulMaxNumDecodeSurfaces: c_uint,
pub ulClockRate: c_uint,
pub ulErrorThreshold: c_uint,
pub ulMaxDisplayDelay: c_uint,
pub _bitfield_align_1: [u32; 0],
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 4]>,
pub uReserved1: [c_uint; 4],
pub pUserData: *mut c_void,
pub pfnSequenceCallback: PFNVIDSEQUENCECALLBACK,
pub pfnDecodePicture: PFNVIDDECODECALLBACK,
pub pfnDisplayPicture: PFNVIDDISPLAYCALLBACK,
pub pfnGetOperatingPoint: PFNVIDOPPOINTCALLBACK,
pub pfnGetSEIMsg: PFNVIDSEIMSGCALLBACK,
pub pvReserved2: [*mut c_void; 5],
pub pExtVideoInfo: *mut CUVIDEOFORMATEX,
}
Fields§
§CodecType: cudaVideoCodec
§ulMaxNumDecodeSurfaces: c_uint
§ulClockRate: c_uint
§ulErrorThreshold: c_uint
§ulMaxDisplayDelay: c_uint
§_bitfield_align_1: [u32; 0]
§_bitfield_1: __BindgenBitfieldUnit<[u8; 4]>
§uReserved1: [c_uint; 4]
§pUserData: *mut c_void
§pfnSequenceCallback: PFNVIDSEQUENCECALLBACK
§pfnDecodePicture: PFNVIDDECODECALLBACK
§pfnDisplayPicture: PFNVIDDISPLAYCALLBACK
§pfnGetOperatingPoint: PFNVIDOPPOINTCALLBACK
§pfnGetSEIMsg: PFNVIDSEIMSGCALLBACK
§pvReserved2: [*mut c_void; 5]
§pExtVideoInfo: *mut CUVIDEOFORMATEX
Implementations§
source§impl _CUVIDPARSERPARAMS
impl _CUVIDPARSERPARAMS
pub fn bAnnexb(&self) -> c_uint
pub fn set_bAnnexb(&mut self, val: c_uint)
pub fn uReserved(&self) -> c_uint
pub fn set_uReserved(&mut self, val: c_uint)
pub fn new_bitfield_1( bAnnexb: c_uint, uReserved: c_uint ) -> __BindgenBitfieldUnit<[u8; 4]>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for _CUVIDPARSERPARAMS
impl !Send for _CUVIDPARSERPARAMS
impl !Sync for _CUVIDPARSERPARAMS
impl Unpin for _CUVIDPARSERPARAMS
impl UnwindSafe for _CUVIDPARSERPARAMS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more